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Post by l'Ancien on May 17, 2005 1:20:42 GMT -6
I am very pleased to see that you have found the way to cycle between the 5 options, instead of only the three standard death lords.
Is there any way to make it less likely that Archimonde gets killed by marauders? My most recent game was cut short by marauding Air units on a quest for vengeance. They killed Archimonde before I got to him, and I didn't see much point in continuing after that.
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Post by Boaster on May 17, 2005 1:23:19 GMT -6
I could probably figure out a way to completely turn off the Murauders seeking vengeance. But we shall see.
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Post by tem on May 17, 2005 4:46:10 GMT -6
In each individual unit file, there are values which determine experience levels. For instance: 250 500 1500 5000 This would be the apropriate set of experience points to allow a unit to reach level 5. yea, i figured that one out. the problem is is with these new levels, their stats don't go up too. kinda defeats the point of having the new levels, doesn't it?
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Post by Boaster on May 17, 2005 10:57:00 GMT -6
You will have to edit values in the gs/levlmods.gs for each additional level. They look like matrixes.
Example: [0 0 0 0 0 0 0 0 0 0][1 1 1 4 1 1 -1 -1 0 0]
Before the matrixes start to begin, there is a line of code which says [/strength /dexterity /wisdom /hit_points ….] These corresponding level up bonus mods.
Level 1 = [0 0 0 0 0 0 0 0 0 0] Level 2 = [1 1 1 4 1 1 -1 -1 0 0]
At level 2 the unit gains 1 str, dex, wis, and 4 hp. Then the unit goes on to recieve +1 attack, +1 armor, and then -1 get hit recovery ticks, and -1 hit recovery ticks.
I hope this helps.
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Post by tem on May 17, 2005 13:12:00 GMT -6
eh.… can't do that. too much!!! @_@…
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Post by Boaster on May 17, 2005 13:16:34 GMT -6
I just edited the post above.
Also, I'd like to let you all know that I updated the GS5B and now murauders whose Lord you killed will not attempt to seek vengeance. They either carry out their final movement destination, or remain stationary in the location or building that they are in.
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Post by tem on May 17, 2005 13:48:59 GMT -6
sweet. thanks! also, looking forward to a finished GS5!
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Post by l'Ancien on May 17, 2005 20:19:54 GMT -6
I just edited the post above. Also, I'd like to let you all know that I updated the GS5B and now murauders whose Lord you killed will not attempt to seek vengeance. They either carry out their final movement destination, or remain stationary in the location or building that they are in. Hmm. That might help. The problem is that I don't mind them coming after me, or turning into regular marauders. The problem is when they kill the other team's Lord. Can you have them turn into regular marauders?
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Post by l'Ancien on May 17, 2005 20:23:36 GMT -6
I just edited the post above. Also, I'd like to let you all know that I updated the GS5B and now murauders whose Lord you killed will not attempt to seek vengeance. They either carry out their final movement destination, or remain stationary in the location or building that they are in. Hmm. That might help. The problem is that I don't mind them coming after me, or turning into regular marauders. The problem is when they kill the other team's Lord. Can you have them turn into regular marauders? Or maybe that will be better, if they just stay put. I'll have to play it and see.
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Post by Boaster on May 17, 2005 21:13:12 GMT -6
No. Im not a grand master reprogrammer, I'm a decent one.
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Post by tem on May 18, 2005 13:20:32 GMT -6
heh. we could use a lot more grand master programmers nowadays, couldn't we? heh heh!!
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Post by Boaster on May 18, 2005 16:18:38 GMT -6
I'm doing all of this for free, and on my own time. Not many would do the same.
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Post by tem on May 18, 2005 19:37:49 GMT -6
true. i was just pointing something out, no?
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