|
Post by Boaster on Apr 28, 2005 18:12:36 GMT -6
I have just recently revamped all Cave, Tower, and Dungeon Encounters.
As of right now, all "Cave" encounters have 3 scouts until about the 7th level, then level 8 and 9 have two scouts, and level 10 encounters have 1 scout. From the 7th level and above the scouts are level 3. Levels 4, 5, and 6 have level 2 scouts.
All level 11 dungeons will have their respective legendary creatures. Each Level 11 dungeon will have 2 mages, and 1 fighter, and 2 tier 3 creatures. Death Dungeons however will have a level 15 Lich, 2 mages, and 3 vampires. Order Dungeons will have a level 15 Bronze Knight, formerly known as Lancelot, 2 wizards, and 3 Spirit Warriors.
In addition, if a person chooses to create a map with low level dungeon encounters, they will be significantly harder than a cave encounter of equal level.
Resource dungeons have no been touched.
High level encounters will be nearly impossible to conquer with a solo lord.
|
|
|
Post by l'Ancien on May 5, 2005 14:53:10 GMT -6
Why just scouts in caves? Are level 3 scouts that much scarier?
|
|
|
Post by Boaster on May 5, 2005 15:40:48 GMT -6
In addition to having some Murauder guys like Orcs, Goblins, or Centaurs, there will always be 3 scouts in the dungeons. Why 3 of them? They will draw fire of the archers from the other guys, unless you micro-manage your army.
|
|
|
Post by l'Ancien on May 17, 2005 1:24:45 GMT -6
I like it. ;D
Sometimes I get lazy and forget to micromanage. It's kind of funny when you notice all your archers are aiming at the scout, which is moving too fast to hit, and letting the warrior close in on them.
Scouts are fast too, so they tend to be in front quickly, and draw fire the soonest that way.
|
|
|
Post by Boaster on May 17, 2005 1:28:31 GMT -6
Either I made a boo-boo in my post, or made one in coding.
Presently, Dungeons start with 3 military unit types, and do not have any scout types.
Cave encounters have 3 scouts and start with 1 military/creature unit.
|
|