orzie
Official
Posts: 365
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Post by orzie on Feb 20, 2013 21:52:29 GMT -6
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Post by Boaster on Feb 20, 2013 22:39:35 GMT -6
I've noticed. This was before I was able to get the artifact charge text to dynamically be reflected in the icons.
I just need to remove the charges stuff.
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orzie
Official
Posts: 365
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Post by orzie on Feb 21, 2013 6:53:36 GMT -6
Oh yeah. Now Ladik's editor works fine with gs.mpq too and I don't have to download WinMPQ. Nice stuff! False alarm, it still increases the size every time some of the files are updated. Just does it slower.
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Post by Boaster on Feb 21, 2013 12:40:05 GMT -6
Oh yeah. Now Ladik's editor works fine with gs.mpq too and I don't have to download WinMPQ. Nice stuff! False alarm, it still increases the size every time some of the files are updated. Just does it slower. Alrighty. WinMPQ is really a better editor anyway, for on-the-fly editing. In fact, it's better period, I think. Ladik MPQ Editor is good for compiling new archives from a fresh set of files. So it seems the increase in the hash size from 800 to 1000 has a nominal increase in file size and it goes a little slower. I'm mostly testing to see what effects this has for now. If you notice anything else, let me know.
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orzie
Official
Posts: 365
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Post by orzie on Feb 23, 2013 7:04:11 GMT -6
Well, at the moment applying, e.g., a 404 kb file (textdict.gs), I get the 183 kb increase of gs.mpq. I assume the "slower" increase of gs.mpq was an illusion, pity - older mod versions suffer almost the same increase, with 184 kb difference. Time to download WinMPQ.
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orzie
Official
Posts: 365
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Post by orzie on Mar 5, 2013 5:45:28 GMT -6
Don't know if that's the plan, but level 2 Golgothan Watch Tower transforms to level 3 Barbarian Watch Tower look when upgraded. screenshot
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Post by Boaster on Mar 5, 2013 9:29:26 GMT -6
Don't know if that's the plan, but level 2 Golgothan Watch Tower transforms to level 3 Barbarian Watch Tower look when upgraded. screenshotIt's like that way in the IMP files. IDK why. They must have gotten lazy and run out of time.
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orzie
Official
Posts: 365
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Post by orzie on Mar 5, 2013 9:31:38 GMT -6
Don't know if that's the plan, but level 2 Golgothan Watch Tower transforms to level 3 Barbarian Watch Tower look when upgraded. screenshotIt's like that way in the IMP files. IDK why. They must have gotten lazy and run out of time. Maybe. That reason was obvious in a lot of game aspects.
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orzie
Official
Posts: 365
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Post by orzie on Mar 7, 2013 8:37:57 GMT -6
Scroll of Mana seems to replenish all mana in addition to its main function of giving +2 mana to a mage.
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Post by Boaster on Mar 7, 2013 8:49:52 GMT -6
Scroll of Mana seems to replenish all mana in addition to its main function of giving +2 mana to a mage. Intended. Scroll of Health does the the same. Also Scroll of Movement.
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Post by Boaster on Mar 7, 2013 14:44:12 GMT -6
There still appears to be issues with Thieves and the Estimate feature in multiplayer. I was sure I had it fixed, but something was missed.
I will likely put out an update disabling the feature for overland cursor viewing while I work on a fix by myself or with Orzie.
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orzie
Official
Posts: 365
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Post by orzie on Mar 10, 2013 0:03:52 GMT -6
Dread Lich is healed by Heal spell, though he is supposed to be Undead.
The same thing for Lich.
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huami
Member LVL 0
Posts: 6
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Post by huami on Mar 22, 2013 1:59:27 GMT -6
Whenever I add attack rate items or hit recovery items it decreases the stat instead of adding to it
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orzie
Official
Posts: 365
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Post by orzie on Mar 22, 2013 2:26:48 GMT -6
Whenever I add attack rate items or hit recovery items it decreases the stat instead of adding to it That's what it meant to be. Logical: decreasing recovery time is GOOD change, because you need less time to recover and strike back after you are hit. Fire rate is actually not exactly a Rate, but a number of ticks (0,1 second) which is needed to recover for the next shot. The same with Attack rate. These stats are shown in Character stat window as recovery times, but when you open an artifact window, these stats must be considered as minus recovery times. The same with Stealth Factor. The more the stealth factor, the more the possibility of being detected. Non-thieves have high stealth factor, and they are difficult to hide when accompanying a thief.
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huami
Member LVL 0
Posts: 6
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Post by huami on Mar 22, 2013 2:41:30 GMT -6
Whenever I add attack rate items or hit recovery items it decreases the stat instead of adding to it That's what it meant to be. Logical: decreasing recovery time is GOOD change, because you need less time to recover and strike back after you are hit. Fire rate is actually not exactly a Rate, but a number of ticks (0,1 second) which is needed to recover for the next shot. The same with Attack rate. These stats are shown in Character stat window as recovery times, but when you open an artifact window, these stats must be considered as minus recovery times. The same with Stealth Factor. The more the stealth factor, the more the possibility of being detected. Non-thieves have high stealth factor, and they are difficult to hide when accompanying a thief. now that I realise it, dam... i feel so stupid [Laugh out Loud]
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orzie
Official
Posts: 365
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Post by orzie on Mar 22, 2013 2:50:57 GMT -6
Ah, don't worry. It was just difficult to explain by the creators. When editing an artifact stat window, there is an identifier like "displaying_attack_rate", but when you edit an artifact wield modificators, THE SAME picture is described as "attack_recovery_ticks". And despite these "recovery_ticks" are shown as (+1/3), the code has " subtract wielder_level*1/3" command, simply put.
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huami
Member LVL 0
Posts: 6
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Post by huami on Mar 22, 2013 3:04:35 GMT -6
I have this other issue, whenever I use a bow, eg Legendary Spirit Bow; Legendary Tornado Bow; etc bo; non of its bonuses apply to my champions stats, is it just me or others have similar issue?
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orzie
Official
Posts: 365
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Post by orzie on Mar 22, 2013 9:48:42 GMT -6
The same problem appears for me, with only Reed Bow functioning. May be caused by the new GS filenames.
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Post by catsniffer on May 13, 2013 17:58:09 GMT -6
Hello there! Firstly, love the modded version of the game. Thanks so, so much for all your hard work.
For some reason when there's more than 1 trade a turn the game is crashing to desktop? I'm using the latest version of GS5 (downloaded from your page a week ago. Win 7). Any idea what's going on? Thank you!
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Post by Boaster on May 14, 2013 8:04:30 GMT -6
Hello there! Firstly, love the modded version of the game. Thanks so, so much for all your hard work. For some reason when there's more than 1 trade a turn the game is crashing to desktop? I'm using the latest version of GS5 (downloaded from your page a week ago. Win 7). Any idea what's going on? Thank you! Did you install the PIC5R3?
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