death
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Posts: 2
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Post by death on Apr 21, 2010 8:41:31 GMT -6
question about the spells in your mod, do all the faiths first attack spell aka the bolt the more you use it the more it is able to hit more than one target, or does that have to do with the casters level?
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Post by Boaster on Apr 21, 2010 8:47:46 GMT -6
question about the spells in your mod, do all the faiths first attack spell aka the bolt the more you use it the more it is able to hit more than one target, or does that have to do with the casters level? Caster Level. Curse, Rocksling and Icebolt expand radius at Level 5 and 10. All other spells expand radius at Level 7 and 14. This is not the appropriate place for Comments or Questions. This is the appropriate place for reporting bugs, irregularities or inconsistencies within the mod. Not your personal grievances. Please, if you have questions, open a thread in the Modding section and label it something obvious.
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Post by swiftfoxmark2 on May 7, 2010 11:33:07 GMT -6
I was playing my map (Permeon) and I found that when I liberated the life towers (two level 4 and one level 8) I got no scrolls and the champion for the level 8 was a level 3 rather than a level 4 (I think there was a rounding error there or something since the experience bar was filled up to the top but just short of the next level).
From what I understand, the towers were suppose to yield a scroll of some kind (I could be wrong) and the champions should be at the tower's level / 2.
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Post by Boaster on May 7, 2010 12:09:40 GMT -6
I was playing my map (Permeon) and I found that when I liberated the life towers (two level 4 and one level 8) I got no scrolls and the champion for the level 8 was a level 3 rather than a level 4 (I think there was a rounding error there or something since the experience bar was filled up to the top but just short of the next level). From what I understand, the towers were suppose to yield a scroll of some kind (I could be wrong) and the champions should be at the tower's level / 2. That's not exactly how it works, with the champion experience as liberated from a Tower. Towers do not provide spell scrolls always. They will provide a freed prisoner and may provide a scroll, an artifact or nothing at all in this respect. Champion experience is takes the level of the tower, divided by 2, and then pulls from an array in 'gs\makearmy.gs' called "experiencearray". So if the Tower Level is 8, it will pull from the [7 / 2 = ] 4th value in that array and set the experience. Then it will multiply the value that was grabbed by the currentturn number divided by 7. Dungeon Level is 8. An adjustment of -1 is made, so it is now 7 pull value [7 / 2, rounded down] from experiencearray (400) 400 * [currentturn / 7] Turn [77 / 7] = 11 400 * 11 = 4,400 experience. Now that I've gone through this, I may have to make some slight changes. For instance the adjustment of -1. I don't like that and I'm going to see if I can make something better work. I've already got the divide by 2, so it may not even be necessary for the -1 adjustment to be there. Since there are no level zero dungeons, the array has to begin at zero. So Level 1 minus the 1 is zero. Value zero is pulled from the array experiencearray.
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Post by balkoth103 on May 9, 2010 21:33:42 GMT -6
I know this is most likely just me being computer illiterate, but I have just downloaded pic5r3 and gs5r3 but whenever i try opening them, a blank webpage opens and then it disapears and a small window asking whether i want to open save or cancel it (GS5R3) am i missing something or what?
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Post by Boaster on May 9, 2010 22:20:18 GMT -6
Be more specific than that. You downloaded the files and tried opening the files?
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Post by swiftfoxmark2 on May 10, 2010 11:51:03 GMT -6
Couple of issues I've found while playing the Permeon Map: - Life Multilevel dungeons have the same fight at the second level for every dungeon that is level 6 or higher. It usually involves three Orc Warriors, levels 7, 8, and 9, with a Rock Troll and the same assortment of Trolls, Goblin Archers, and Orc Units.
- A Level 12 Life Cave featured level 1 units. I think this is because those caves were supposed to have level 6 units in order to make it more challenging, but some regular units didn't go higher than level 5. I think the Death units suffered this as it was Skeletons and Dark Javeliners who were at level 1.
- Most high level caves had one Life Warrior and Life Thieves, depending on the level, but never an Enchantress, only a Necromancer. I don't know how cave units are generated, beyond the unit type based on level, but this seems to not be as random. It would be nice if there was a little more variety when exploring caves and dungeons is all I'm saying.
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Post by Boaster on May 10, 2010 12:43:10 GMT -6
[/li][li]Life Multilevel dungeons have the same fight at the second level for every dungeon that is level 6 or higher. It usually involves three Orc Warriors, levels 7, 8, and 9, with a Rock Troll and the same assortment of Trolls, Goblin Archers, and Orc Units.[/quote] This is true. It's the maker's original (flawed) intention. I never changed it. [/li][li]A Level 12 Life Cave featured level 1 units. I think this is because those caves were supposed to have level 6 units in order to make it more challenging, but some regular units didn't go higher than level 5. I think the Death units suffered this as it was Skeletons and Dark Javeliners who were at level 1. [/quote] I will look in to this. Current project is updating unit, spell and artifact info on website. [/li][li]Most high level caves had one Life Warrior and Life Thieves, depending on the level, but never an Enchantress, only a Necromancer. I don't know how cave units are generated, beyond the unit type based on level, but this seems to not be as random. It would be nice if there was a little more variety when exploring caves and dungeons is all I'm saying.[/quote] Post some screenshots (thumbnails that link to the larger picture, best use imageshack.us) and post the save game as a forum attachnment.
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Post by darq on Aug 17, 2010 6:28:21 GMT -6
I keep getting "CRC failed in GS5R3.mpq. The file is corrupt" every time I try to unpack this update. Earlier updates unpack OK. Is it just me and my fat pudgy fingers?
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Post by Boaster on Aug 17, 2010 10:27:04 GMT -6
Use WinRar's archive repair.
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Post by darq on Aug 17, 2010 19:03:47 GMT -6
Thanks for your advice. Not having used winrar before, I wasn't aware of the winrar repair function, a case of RTFM. However, maybe a good night's sleep was all both it and I needed; I re-downloaded this morning and everything unpacked as advertised. Thanks again, and thanks for your work on the mod.
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Post by quentinak on Sept 3, 2010 23:24:31 GMT -6
I just noticed that the Legendary Staff of the Unholy subtracts 10 mana instead of granting 10 mana. Need me to post a saved game?
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Post by Boaster on Sept 4, 2010 0:42:05 GMT -6
I just noticed that the Legendary Staff of the Unholy subtracts 10 mana instead of granting 10 mana. Need me to post a saved game? I'm looking at the artifact data now. No indication of mana being subtracted. What mod version are you using? Correction. I spotted a problem.
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Post by kalis on Sept 15, 2010 20:15:23 GMT -6
hey Boaster, I'd just like to thank you for the amazing mod you made for LOMSE. I'm really impressed! These are SP issues that I found playing the basic map, so they might not apply to the mod, but I thought I'd mention them. 1. Is there any chance the parley system could be updated? There's 2 reasons: a) For some reason, using it multiple times can occasionally crash the game. b) Also, the AI is so easy to exploit using the parley system, since it agrees to just about every trade. And for some reason, trading the same 2 units again and again can somehow boost up your friendliness rating to devotion if you choose the correct 2 units. At which point you can start exploiting like crazy (like trade a spell for a unit or 2, and the AI will agree, even though you drop your diplomacy rating a bit). Even if it's just disabling the parley system to eliminate the potential exploit (which can probably be used MP as well?) 2. Not a game thing, but is there any chance you could create a unit data sheet on the special champions like valkyries and lich and such for your website? It'd be great to know more about these special leaders, and whether they have any special abilities and such. For example, what kind of spells can the witch cast? Chaos spells? Obviously lich and arch demon cast death spells. Also, the cavalier lord isn't an order, water, or death warrior? So what kind of leader is he? (he can't equip the crusader blade for example).
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Post by Boaster on Sept 16, 2010 23:08:57 GMT -6
1. Is there any chance the parley system could be updated? There's 2 reasons: a) For some reason, using it multiple times can occasionally crash the game. b) Also, the AI is so easy to exploit using the parley system, since it agrees to just about every trade. And for some reason, trading the same 2 units again and again can somehow boost up your friendliness rating to devotion if you choose the correct 2 units. At which point you can start exploiting like crazy (like trade a spell for a unit or 2, and the AI will agree, even though you drop your diplomacy rating a bit). Even if it's just disabling the parley system to eliminate the potential exploit (which can probably be used MP as well?) I can only make adjustments to barter and I have already done that. Also in multiplayer, I make all players neutral to each other regardless. 2. Not a game thing, but is there any chance you could create a unit data sheet on the special champions like valkyries and lich and such for your website? It'd be great to know more about these special leaders, and whether they have any special abilities and such. For example, what kind of spells can the witch cast? Chaos spells? Obviously lich and arch demon cast death spells. Also, the cavalier lord isn't an order, water, or death warrior? So what kind of leader is he? (he can't equip the crusader blade for example). Witch casts Chaos spells. Cavalier Lord is Order, but has stipulations on equipment. Cavalier and Yeoman can wield staves, but not swords. Balkoth and Valkyrie can wield warrior shields, but not warrior plates. Ebony Plate is a shield, and can be worn by them. Valkyrie can also wield Elven Chain Mail too, I believe.
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Post by bigwilleh on Nov 10, 2010 15:35:46 GMT -6
I just noticed that the Legendary Staff of the Unholy subtracts 10 mana instead of granting 10 mana. Need me to post a saved game? I'm looking at the artifact data now. No indication of mana being subtracted. What mod version are you using? Correction. I spotted a problem. I don't mean to pester, but have you found and/or released a solution to this in particular so far? My favorite thing to do is to hand this artifact, a cloak of the lich, and whatever other minor mage artifact I have handy to a lich and go rampaging, but its somewhat hindered by the staff being finicky about mana.
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Post by Boaster on Nov 10, 2010 17:24:13 GMT -6
I'm looking at the artifact data now. No indication of mana being subtracted. What mod version are you using? Correction. I spotted a problem. I don't mean to pester, but have you found and/or released a solution to this in particular so far? My favorite thing to do is to hand this artifact, a cloak of the lich, and whatever other minor mage artifact I have handy to a lich and go rampaging, but its somewhat hindered by the staff being finicky about mana. If you have downloaded the latest update, per this thread, it should be fixed. Download latest update and check it again. If it's still there, then let me know please. Thanks.
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Post by bigwilleh on Nov 10, 2010 18:22:56 GMT -6
Tried this link, no change. Subsequently tried this one, fixed the issue on my end. I may have missed some communice regarding which link is up to date, but either way problem solved now. Thanks. Great mod by the way. Overall, I feel it greatly enhances the gameplay and fixes an awfull lots of the balancing issues. My only complaint is that the hidden quest in Legends of Urak seems to be exceedingly difficult to get a foothold in with the balancing, though its entirely possible I've not approached it properly.
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Post by bigwilleh on Nov 12, 2010 16:40:48 GMT -6
Just noticed a glitch with the polymorph self spell. If a shaman is self-polymorphed at the end of combat, and there is no other mage in the party, the "Do you wish to cast additional spells?" dialog does not present itself, and upon exiting combat the Shaman's experience is reset to 0. I can only assume the same effect would result of polymorph other.
This is a fairly minor glitch for the sake of single player, as you can fix it by using the "last save" button as somewhat of a do-over if you make the mistake. For multi-player, however, this could be a serious balancing issue.
I also noticed that the Legendary Staff of Turmoil seems to charge beyond its capacity. I have not identified the trigger of this in particular, but it at least seems to fix itself after the charges have been depleted completely.
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Post by Boaster on Nov 12, 2010 17:20:56 GMT -6
Just noticed a glitch with the polymorph self spell. If a shaman is self-polymorphed at the end of combat, and there is no other mage in the party, the "Do you wish to cast additional spells?" dialog does not present itself, and upon exiting combat the Shaman's experience is reset to 0. I can only assume the same effect would result of polymorph other. This is a fairly minor glitch for the sake of single player, as you can fix it by using the "last save" button as somewhat of a do-over if you make the mistake. For multi-player, however, this could be a serious balancing issue. Hmmm, I'll look into it. ...after looking it over, I can't seem to reproduce what you're talking about. I also noticed that the Legendary Staff of Turmoil seems to charge beyond its capacity. I have not identified the trigger of this in particular, but it at least seems to fix itself after the charges have been depleted completely. I've tested the charging amount on the Staff of Turmoil and I see nothing wrong with it. It recharges 3 charges on every third turn. This is intended. The artifact does not ever have more current charges than it's max allowed.
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