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Post by lemminkainen on Dec 3, 2019 9:53:11 GMT -6
I have only played one 50 turns game on 3207 for the moment. There were TONS of barter-related crashes (even more than usual) but I didn't experience any other crashes, however. I played as a death warrior on hard mode on Urak.
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Post by Boaster on Dec 3, 2019 9:59:41 GMT -6
I have only played one 50 turns game on 3207 for the moment. There were TONS of barter-related crashes (even more than usual) but I didn't experience any other crashes, however. I played as a death warrior on hard mode on Urak. Barter has always been buggy if you do it enough times. This seems to be tied somehow to the game interface buttons. My next spot I will look at is the modification I made to 'gs/dlg/riscsys.gs' to see if I did it there somehow.
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Post by Boaster on Dec 3, 2019 12:26:01 GMT -6
I have only played one 50 turns game on 3207 for the moment. There were TONS of barter-related crashes (even more than usual) but I didn't experience any other crashes, however. I played as a death warrior on hard mode on Urak. Have you noticed any random crashes of the game, outside of barter, at all? During combat, or during the overland map?
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Post by lemminkainen on Dec 3, 2019 13:39:03 GMT -6
Nope. Every crash was barter-related.
I did observe something else weird. The lord of life was walking alone without her army. The level 15 mage was alone and the rest of the army, with phoenix, champion and military was just following her one turn later on the map. Well it might very well be not related and AI has always been making poor decisions anyway. I killed her with level 4 necromancers haha.
Regarding gs/dlg/riscsys.gs, as you can see on the screens, the turns left before followers arriving were simply not showing. Only the amount of followers was.
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Post by Boaster on Dec 3, 2019 14:58:23 GMT -6
The turns remaining only showed in the balloon tooltip thing.
I think I isolated where the issue was... I will have to do some testing to know for sure. I'm not home right now.
A change I made to 'gs/cursor5.gs' may have been the culprit, where I added the showing of the dungeon level in the tooltip for the second level of the multi dungeons.
I won't know for sure, but I did make a somewhat reckless change to that document.
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Post by lemminkainen on Dec 3, 2019 15:03:03 GMT -6
Great! You're really working quick!
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Post by Boaster on Dec 3, 2019 21:14:37 GMT -6
Great! You're really working quick! It's looking like the issue was in 'gs/cursor5.gs' after all. Whew.
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Post by lemminkainen on Dec 21, 2019 2:58:50 GMT -6
Thanks for the latest patch again! That's indeed a great holiday gift. I'm gonna play some of my huge maps with thieves lords during the holidays, to see how it feels like scouting with these improved scouts. As usual, I'll report any bug or other problem I find.
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