QUAAL
Member LVL 7
I'd rather by spying!
Posts: 103
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Post by QUAAL on Apr 17, 2011 15:48:10 GMT -6
Mantera, I didn't know that OK so besides a few spelling errors on some artifacts here and there, there's like graphical glitches playing the game? Buildings look out of place and it's really noticeable when you're using ships because water/land = ;D And if you are in real time combat, using Detect Thief while clicking somewhere kind of teleports you... That's all I found! [Laugh out Loud] the graphics one really bugs me the most, but the Detect Thief makes it easier for me if I'm on enemy terrain xD
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Post by Boaster on Apr 17, 2011 16:41:38 GMT -6
Mantera, I didn't know that OK so besides a few spelling errors on some artifacts here and there, there's like graphical glitches playing the game? Buildings look out of place and it's really noticeable when you're using ships because water/land = ;D You've been scrolling the land too fast with mouse. Use magnifying glass icons in bottom left. And if you are in real time combat, using Detect Thief while clicking somewhere kind of teleports you... Original game flaw. No signs of fixing it.
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Post by Boaster on Apr 18, 2011 12:25:53 GMT -6
When you choose your lord, sometimes there's different portraits like Sorceress Queen, Matriarchal Archer, etc. I just tried to get a certain portrait of the Sorceress Queen (I think it's a new one, I didn't want the one where she was bald [Laugh out Loud]) but it gave me the OTHER portrait (there's 3). That is PURELY COSMETIC! Regardless of what pops up, you're going to get the DEFAULT portrait. You RIGHT CLICK the portrait in the stat window to change it. The end. Not trying to be mean or sound annoyed, just emphasis and putting the issue to death! heheheh
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Post by Boaster on Apr 18, 2011 16:38:00 GMT -6
Also, feel free to point out the spelling errors.
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QUAAL
Member LVL 7
I'd rather by spying!
Posts: 103
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Post by QUAAL on Apr 18, 2011 18:56:06 GMT -6
Artifacts with 'Recieve'
Ring of the Four Winds Amulet of the Wisp Faerie Dagger Flint Dagger Legendary - Lode Axe Helmet of Stone Rocca's Chalice Ring of the Elements (2nd recieve) Armor of the Archons Ring of Concentration Legendary - Axe of Annihilation Warlord's Helmet Legendary - Staff of Turmoil (1st recieve) Amulet of the Spirits (Both recieves) Legendary - Amulet of Fate Ebony Plate of the Void Amulet of Poison Windbreaker (1st recieve) Great Axe Ring of Protection Amulet of Chance Faerie Ring Reed Bow Aqua Ring Ring of Marksmanship Death Dagger (Both recieves)
Artifacts with 'Dispell' Coral Shield Armor of the Archons Warlord's Helmet Elven Chain Mail Ebony Plate of the Void
Artifacts with 'Begining' Legendary - Archon Ring Ice Sword Sword of Quality Dark Blade Healthbringer Shadowstaff
OTHER artifacts which seem questionable xD Legendary - Lode Axe (may wield this POWERFULY heavy axe) powerful? Obsidian Plate (may wear this SABLE plate) stable? Burning Blade - (firey x2) fiery? Ice Sword (cast MARCH WATER) Riptide?
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Post by Boaster on Apr 18, 2011 18:59:52 GMT -6
Sable and powerfully were intended.
Sable as in color.
I will work to correct these spelling issues. I thank you for reporting them.
Isn't receive correct???
I before E, except after C?
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Post by Boaster on Apr 18, 2011 20:33:01 GMT -6
A "READ THIS" text document has been added to GS5R3.rar.
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QUAAL
Member LVL 7
I'd rather by spying!
Posts: 103
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Post by QUAAL on Apr 18, 2011 21:45:00 GMT -6
You work so good and fast T_T after I found the artifact spelling, I went back ASAP to continue building my Water home... xD The artifacts with 'recieve' is a misspell you know? Most of them have 'recieve' (the wrong spelling) instead of 'receive' (the correct spelling) Few of them have both the correct and wrong spelling. Legendary - Lode Axe has 'powerfuly' supposed to be powerfully. And for sable, I didn't know I have some more I want to report on but I only spotted a few with Water and Fire (the unit windows where you hire them) and I want to play with all faiths before I report...
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Post by Boaster on Apr 18, 2011 21:52:44 GMT -6
Sooner you report them the better. I do things in strides.
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QUAAL
Member LVL 7
I'd rather by spying!
Posts: 103
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Post by QUAAL on Apr 19, 2011 12:44:04 GMT -6
Legendary Phoenix - make this creature (sentence not finished because of window space) Goblin Archers - equipt, sacraficed Dark Halberdiers - armed with halbreds recover_chaos - mage tower book Purge Wounds - and spawn cave in wounds of battle ( ) Warrior Spirit - arrise Shambler - engangle on attack Legendary Worm - monsterous Ranger - sacrafice Footmen - sentenced not finished (window space) Righteous Cause - righteous fury fire ( ) Forced March - with little need for sands of sleep or rest ( ) Sands of Sleep - all units are put to sands of sleep ( ) Stone Hands - who like their hands to be has hard as ( ) recover earth - poultice? Fire Warrior - against the buring wrath Rockhurler - sentence not finished (window space) Thunder Drake - with extreme feroscity
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Post by Boaster on Apr 19, 2011 17:39:18 GMT -6
recover_chaos - mage tower book
Need more info. Rest are fixed.
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QUAAL
Member LVL 7
I'd rather by spying!
Posts: 103
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Post by QUAAL on Apr 19, 2011 19:33:30 GMT -6
For recover chaos, I mean what is the Healing spell name for Chaos? I forgot it, but other faiths have it like Poultice, Purge Wounds, Cleanse Wounds, etc...
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Post by Boaster on Apr 19, 2011 20:49:20 GMT -6
Tourniquet.
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Post by oblivion on Apr 21, 2011 0:23:30 GMT -6
Bug Report: Negative Crystal Count after 1-Step Crystal Purchase and Heal
LOMSE Version: 3.02.3041 Mod Type: GS5R Mod Date: 04/16/2011
So, I had about 20 crystals and ~140 gold in the bank and my party required about 80 crystals to heal in my capital, so I decided to purchase 30 crystals and heal up my party as best I could in one step. However, while the game allowed me to heal for 50 crystals, it disregarded my crystal purchase, and as a result I ended up with -29 crystals while my gold count dropped close to 0.
I have the savegame file, if you like I can upload.
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Post by Boaster on Apr 21, 2011 11:20:41 GMT -6
Post it in a zip or rar.
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Post by oblivion on Apr 21, 2011 20:08:37 GMT -6
Alright, it's not immediately obvious to me how to upload files on this forum, so I have hosted the file on the [FD] forum. Here is the URL for the file. pluto.vectorcomputing.net/forum/index.php?action=dlattach;topic=475.0;attach=286Now, I am a little confused, do you want the savegame file before a bug occurs, or after, or both? The only one I had was the after-the-fact savefile which shows the negative crystal count. It would be more challenging to keep a number of saves in anticipation of a bug but it wouldn't be impossible.
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Post by oblivion on Apr 21, 2011 21:02:48 GMT -6
Bug Report: Vision of Horror/Scroll of Crusade LOMSE Version: 3.02.3041 Mod Type: GS5R3 Mod Date: 04/16/2011 Bug Descriptions: VoH Bug: I've noticed this bug with Vision of Horror when I updated to the latest version of your mod. When VoH is cast, the game "freezes" and plays the spell sound over and over again (with a changing pattern). In a few seconds, the game unfreezes and everything is fine again. In the attached savefile my Death party is about to attack a Level 5 Brewery, you can try it for yourself there. SoC Bug: You'll see in the savegame file that in that same party I have an Assassin with the Scroll of Crusade spell. When the battle started I cloaked the Assassin and gave him the order to move to the rear. While he was moving, I issued the order to cast SoC, but instead of casting the spell, he stopped moving (but the movement animation didn't stop) and the spell was not cast. I tried casting the spell while the Assassin was uncloaked and still, and it worked, but the spell fails to cast if the Assassin is moving, or at any time if he is cloaked. Here's the link to the archive. Death_VoH_Bug contains the same situation for both scenarios. pluto.vectorcomputing.net/forum/index.php?action=dlattach;topic=475.0;attach=287
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Post by oblivion on Apr 22, 2011 1:10:31 GMT -6
Bug Report: Experience Bug LOMSE Version: 3.02.3041 Mod Type: GS5R3 Mod Date: 04/16/2011 Bug Descriptions: So, right after making a save and ending my turn, a Flame Raider+Bat party I have stationed east of the Fire Nation comes under attack by an Air thief. I kill the thief, lose my bat , but the flame raiders get +1000 exp from the battle. I look at their experience and it shows 1042. I re-load the save I made earlier and look again at their experience before the battle. It appears to be 1042. So it turns out my Flame Raiders do not get experience from that encounter. As a note, I received these Flame Raiders from the Fire Nation in a barter. Also, in a related vein, a little earlier I sacrificed a prisoner in order to get 1000 exp for my death mage, but it didn't work. I don't have a save file on that, but will submit one at the next opportunity. The save I made right before is attached. Load game and skip a turn to initiate the battle. pluto.vectorcomputing.net/forum/index.php?action=dlattach;topic=475.0;attach=288
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Post by oblivion on Apr 22, 2011 20:10:33 GMT -6
Bug Report: Vision of Horror Update
LOMSE Version: 3.02.3041 Mod Type: GS5R3 Mod Date: 04/16/2011
Additional information: I have noticed that the number of times the sound is played is directly related to the number of units on the battlefield. The spell appears to be applied to each unit individually, which is why the cast sound is played once per unit.
I tested this by entering a battle with a small number of units, Lich vs Elven Cavalry and Elf Thief. Upon casting VoH, the spell played the sound a total of 5 times, which corresponds to the number of units on the battlefield.
The larger the army, the longer VoH takes to cast... especially if your opponent is another Necromancer...
Refer to previous report for savegame file.
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Post by Boaster on Apr 26, 2011 1:10:04 GMT -6
Visage of Horror fixed.
Spells cannot be cast in combat while in stealth mode.
Experience in multi-level encounters finally fixed after a day's worth of tinkering and testing, minus time spent with my lady. It's not 100% accurate to how it should be, but it's about 90% as close as I can get it for now.
As far as the negative crystals thing, I haven't looked into that.
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