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Post by lemminkainen on May 13, 2017 6:56:12 GMT -6
Champions are able to stack two Urakian Armors. Is this a bug or a feature? It feels a bit unrealistic, and gameplay-wise it makes things a bit too simple imho to have a single champion with a lot of durability and zero scroll/potion to manage.
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Post by Boaster on May 13, 2017 7:54:01 GMT -6
Yep, it's allowed.
I suppose I could figure out a way to make artifacts not stackable, like wearing 2 Urakian Armors.
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Post by darkatar on Aug 2, 2017 22:04:02 GMT -6
Champions are able to stack two Urakian Armors. Is this a bug or a feature? It feels a bit unrealistic Real-life examples of wearing layered armor are fairly common, such as Jazerant or plated chainmail. While wearing two of the exact same kind of armor one over the other would be a little odd, I think it would be possible and would probably provide more protection as well (albeit uncomfortable). Also, the urakian armor just says it's "armor", it doesn't specify what kind, what type, or how much coverage it provides. For example, the icon looks like a chain mail or maybe scale mail shirt, however the pictures (or label) on items can be inaccurate (and/or misleading). Balkoth's Scythe actually has a sickle pictured, and scythes are 2-handed tools. But you can use a "scythe" and second item without issue. I think it is fair to say that in the case of the LOM that it's either just adding additional "magic" armor to the body, or perhaps could be viewed as adding armor to the places the first armor didn't cover. Armor adding health regeneration in itself is unrealistic, too. Another example, when you equip a warrior with a chalice of one kind or another, they don't actually have to hold the chalice in their hand instead of their sword/shield (-atk/-def) in combat to benefit from it. Simply having the chalice and desiring to use it provides the benefit. (limit 2 for balance of course)
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Post by rapture303 on Oct 13, 2017 14:54:29 GMT -6
Is it possible to add an option of removing fealty from the game? I want all 8 to battle it out sometimes, fealty kind of ruins that mode for me.
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Post by Boaster on Oct 13, 2017 16:13:56 GMT -6
Play on Hard Mode.
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Post by shadowman on Oct 26, 2017 12:50:43 GMT -6
Can you make it so that friendly AI faiths won't squat inside your library? I had to kill an Ogre I gifted to Earth that refused to move from my library, even though they were at Pact levels of diplomacy with me as Chaos. :s
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Post by Boaster on Oct 26, 2017 12:59:56 GMT -6
Can you make it so that friendly AI faiths won't squat inside your library? I had to kill an Ogre I gifted to Earth that refused to move from my library, even though they were at Pact levels of diplomacy with me as Chaos. :s Not sure if this is something I can address, but I will look into it.
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Post by shadowman on Oct 30, 2017 8:06:02 GMT -6
I was playing all day yesterday on hard mode. I think it was around turn 300 and the marauders had grown so powerful, it was pathetically easy to wipe out the remaining faiths as they were completely wrecked by the marauding parties. I never thought I'd feel sorry for Balkoth.
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Post by merlin on Nov 4, 2017 11:15:43 GMT -6
Can you make it so that friendly AI faiths won't squat inside your library? I had to kill an Ogre I gifted to Earth that refused to move from my library, even though they were at Pact levels of diplomacy with me as Chaos. :s Can you not dump them out by having your capitol garrison leave and re-enter your city? You don't even need to use movement points to do it.
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Post by Boaster on Nov 5, 2017 8:03:58 GMT -6
Can you make it so that friendly AI faiths won't squat inside your library? I had to kill an Ogre I gifted to Earth that refused to move from my library, even though they were at Pact levels of diplomacy with me as Chaos. :s Can you not dump them out by having your capitol garrison leave and re-enter your city? You don't even need to use movement points to do it. The way I understand it, just from observation and what I know of the game mechanics... is that re-securing the capital will clear satellites (buildings around) the capital. However, the Library is not a capital satellite (child building to the capital), but it is still a satellite; the Libary's parent building is the Mage Tower. When I do get around to investigating this, it would be a matter of finding the script relating to building kick outs, and extending it further and specifically to the Library. In terms of family, the Library is the grandchild to the capital. Likewise, the Library will be grandchild to a Village. Also, the Villages add another dynamic, which could complicate things. Presently, I am dealing with a massive shit ton of computer issues which has practically crippled my presence in the digital world.
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Post by shadowman on Nov 29, 2017 11:00:34 GMT -6
How do you get multiplayer to work on Windows 10?
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Post by anonist on Dec 7, 2017 8:38:56 GMT -6
I may as well ask this and see what happens. A huge fan of your mod, I love the stuff you added, but it has been sometime since I last played... Long enough that I apparently was not around for the decision to limit the number of units you can make. I am not a big fan of this, and it completely just took me out of my game when I was going along and building up some armies of good ol' dwarves to find I suddenly couldn't make any more infantry!
I am most certainly not going to ask you to change this, since that would be both selfish and silly as you no doubt gave careful consideration to the decision to add this limit. That said, would you be willing to describe what someone would have to do to remove that limit for their own personal use?
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Post by Boaster on Dec 7, 2017 11:45:57 GMT -6
That could be done. In file 'gs/dlg/NEWBUILD5.gs', look for line 3835 or text "; TRAIN/HIRE UP ARROW" in that file. /max_unittype 18 selected_unit UNITTYPE_SPECIAL_UNIT_TYPE getunittypedata -1 gt{pop 9}if selected_unit UNITTYPE_CODE getunittypedata CR3 eq{pop 9}if ; selected_unit UNITTYPE_CODE getunittypedata CR5 eq{selected_unit UNITTYPE_FAITH getunittypedata WATER eq{pop 6}{pop 1}ifelse}if def /minimum_units_allowed? 18 def /maximum_units_allowed? city_count 99 mul minimum_units_allowed? min def
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Post by anonist on Dec 7, 2017 13:04:59 GMT -6
Hmm... just removing those lines seems to cause CTD at startup. Should I just comment them out, or is there something more specific I should do? And thank you for helping!
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Post by Boaster on Dec 7, 2017 13:13:01 GMT -6
Hmm... just removing those lines seems to cause CTD at startup. Should I just comment them out, or is there something more specific I should do? And thank you for helping! Change the numbers. Raise them. Sky is the limit and space is the place.
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Post by anonist on Dec 8, 2017 15:26:27 GMT -6
That... would make sense wouldn't it? Thanks again for the help!
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Post by boedel on Dec 26, 2017 2:42:09 GMT -6
Hey Boaster, the spells of the "Gloves of Quickness" don't work. Maybe you can look at it? Thanks
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Post by Boaster on Dec 26, 2017 9:38:10 GMT -6
Hey Boaster, the spells of the "Gloves of Quickness" don't work. Maybe you can look at it? Thanks When you get into combat, they should invoke automatically to whichever you have actively selected.
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Post by boedel on Dec 26, 2017 13:12:47 GMT -6
Yeah it "should" But it doesn't work for me
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Post by Boaster on Dec 26, 2017 17:54:24 GMT -6
Yeah it "should" But it doesn't work for me Is the wearer's faith opposite to that of the presently selected spell? I.E. Fire Warrior wearing them with Quick Silver selected? Or Earth Thief wearing them with Swiftness selected? What are the circumstances? Explain with details.
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